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crafting

CRAFTING RULES

Engineers are able to create devices from components.

Components can be sourced from the planet or salvaged from within the ship.

There are device blueprints freely available in the ship database for the most common items. Engineers can query a Ship Avatar to see whether blueprints exist for a similar device.

If there are no existing blueprints, Engineers may design and create a new device by working in collaboration with another Engineer, using a Ship Avatar.

Submitting a new blueprint to the Archive is a great achievement as it furthers the progress of all Amazons! However not all new devices are successful. Indeed many older Engineers bear the scars from inadvisable creations.

SOURCING ARCHIVE DATA…

ARCHIVE DATA FOUND: DEVICE BLUEPRINTS

WARNING: data is fragmented and may be incomplete

Known devices:

Known creations Components
Hydro-ponics garden Green power Core An Engineer without both Hydroponics Engineering and Bio-Mechanics must consult another Engineer with the relevant expertise
Green Focus Crystal
Bio-Elements
Scanner Blue Power Core A Crafter without both Nuclease Engineering and Hydroponics Engineering must consult another Crafter with the relevant expertise
Wires
Nuclase Elements
AI Interface Nuclase Elements A Crafter without both Nuclease Engineering and Bio-Mechanics must consult another Crafter with the relevant expertise
Nuclase Nodes
Blue Power Core
Healing Potion Green power Core A Priestess must be consulted for her knowledge of healing
Green Focus Crystal
Bio-Elements
Casing
Armour repair Casing A Warrior must be consulted for her knowledge of Weaponry
Blue focus crystal
Wires
Laser Weapon Red Power Core A Warrior must be consulted for her knowledge of Weaponry
Red Focus Crystal
Casing

Laser Weapons: A Lasergun can fire two shots and then must be recharged. It takes 30 seconds of roleplay per shot to recharge the Power Core.

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SOURCING ARCHIVE DATA…

ARCHIVE DATA FOUND: TOOL CRAFTING

WARNING: data is fragmented and may be incomplete

TOOLS

When an Amazon chooses the path of the Engineers she will study with other Apprentices. Her apprenticeship ends with building a unique tool.

The creation and construction of these tools is a rite of passage and they are deeply precious to the Engineer. They cannot be used except by others she has a close and important bond to. Tools fall broadly into four categories:

Armoury - These are tools that can be used to repair the armour of a fallen Warrior. If a warrior falls at the feet of an Engineer on zero hits it will take one minute of appropriate roleplay for her to bring the Warrior up to one hit.

Bio -Engineering - Tools that can be used to fix or build other devices or fix things faster or better. For example a laser screwdriver will allow her to open ship panels faster, hydro-pliers allow her to re-wire controls with greater delicacy.

Hydroponics – Tools that can be used to grow specific herbs that have been developed to have useful properties, they might advance the healing properties of a salve for example.

Nuclase module – Tools that allow the Engineer to better communicate and build the internal AI systems.

crafting.txt · Last modified: 2018/02/27 22:32 by francesca