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COMBAT RULES
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HEALTH AND SAFETY
All weapons must be checked by the team before use.
You must not grapple, trip or make bodily contact with another player while fighting, including grabbing their weapon or other physreps. However, prior to a small fight you and your opponent might agree to allow grappling or other techniques for heroic effect. You must personally have explicit permission from your opponent beforehand.
You must avoid striking the groin, neck or head where there is an alternative target.
You must pull all of your blows so that they land with virtually no force.
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SAFETY CALLS All players must be aware of and obey these calls for OC safety reasons.
MAN DOWN - Anyone may call if there is an OC injury. Everyone must stop immediately and wait for the OC injury to be dealt with and if necessary removed from the battlefield.
DROP - A ref may tell individual players if there is an OC hazard and further combat will be dangerous. Your character falls to 0 and is unconscious. Further instructions will usually be given by refs, otherwise treat unconsciousness as normal.
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MELEE COMBAT
All Amazons have 5 global hit points.
Warriors, by dint of physical training and/or armour, have another 3, total 8. Armoured locations take damage as normal.
There are two main types of weapons - swords and guns.
Swords
Guns
[Please note we are NOT using nerf bullets due to environmental concerns. Guns are considered to be Laserguns which have near-universal accuracy]
Other
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MAGICAL COMBAT
All magic must begin with the words; ‘In the name of Themyscira'.
You may cast one spell every 30 seconds. It takes time to regain your focus!
Casting spells is about attention. If a creature cannot hear the spell/is not paying attention to the caster, the spell fails.
Geomancers on their own have limited power. Your true strength comes from fighting alongside your sisters.