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COMBAT RULES

HEALTH AND SAFETY

All weapons must be checked by the team before use.

You must not grapple, trip or make bodily contact with another player while fighting, including grabbing their weapon or other physreps. However, prior to a small fight you and your opponent might agree to allow grappling or other techniques for heroic effect. You must personally have explicit permission from your opponent beforehand.

You must avoid striking the groin, neck or head where there is an alternative target.

You must pull all of your blows so that they land with virtually no force.

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SAFETY CALLS All players must be aware of and obey these calls for OC safety reasons.

MAN DOWN - Anyone may call if there is an OC injury. Everyone must stop immediately and wait for the OC injury to be dealt with and if necessary removed from the battlefield.

DROP - A ref may tell individual players if there is an OC hazard and further combat will be dangerous. Your character falls to 0 and is unconscious. Further instructions will usually be given by refs, otherwise treat unconsciousness as normal.

MELEE COMBAT

All Amazons have 5 global hit points.

Warriors, by dint of physical training and/or armour, have another 3, total 8. Armoured locations take damage as normal.

  • If you are reduced to 1 hit you are severely injured and struggling.
  • If you are reduced to 0 you fall unconscious.
  • If you are unconscious for 5 minutes, you die from your wounds.

There are two main types of weapons - swords and guns.

Swords

  • Swords are only effective when wielded by Warriors. (Unless target is unresisting, or when using the skill I Am Diana)
  • Swords may strike once per second
  • A sword strike does 1 point of damage.

Guns

  • Guns may be used effectively by anyone, but are rare.
  • Guns may strike once per 10 seconds.
  • Guns have an accurate range of 10 metres. You may fire upon any target you can identify out of cover, by calling ‘POW!’. E.g. ‘AMY POW!’ ‘RED CREATURE ON PATH POW’ If the target does not hear you, the shot is considered to have missed, and you must wait 10 seconds before firing again.
  • A Gun blast does 3 points of damage.

[Please note we are NOT using nerf bullets due to environmental concerns. Guns are considered to be Laserguns which have near-universal accuracy]

Other

  • Shields: May be used by anyone. A shield will protect from sword damage, but not gun damage.
  • Bows: May be used by a Warrior with Archer aspect. This fires a projectile, which does CRUSH damage (Takes the target to 0) on a successful hit.
  • Guns (Special): Engineers may be able to craft additional guns. These jury-rigged weapons may not function as normal and will carry individual details of their usage quirks.

MAGICAL COMBAT

All magic must begin with the words; ‘In the name of Themyscira'.

You may cast one spell every 30 seconds. It takes time to regain your focus!

Casting spells is about attention. If a creature cannot hear the spell/is not paying attention to the caster, the spell fails.

Geomancers on their own have limited power. Your true strength comes from fighting alongside your sisters.

  • One Geomancer alone may affect one target who is paying attention.
  • Two Geomancers in physical contact (e.g. holding hands, back to back) may call HIGH [spell] to affect all targets in a 5 metre radius paying attention to them. e.g. HIGH TREMBLE causes all friendly and hostile targets surrounding the pair to take a TREMBLE effect. NOTE: The caster may use their arms to direct this effect and avoid their allies.
  • Three or more Geomancers in physical contact may call MASS [spell] to affect all targets on the battlefield. e.g. MASS BELIEVE causes all friendly targets on the battlefield to take a BELIEVE effect.

Note: As well as a combat effect, every spell has an RP effect designed to increase narrative play. You decide how your character experiences and reacts to these emotions!

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Tremble

‘In the name of Themyscira, tremble before me.’

Target takes a TREMBLE effect, stunning it for 10 seconds. They can neither run nor fight back.

RP effect: Targets fear and/or respect the caster.

Note: Large or fearsome beings may resist this spell. The upgraded versions of this spell are vocalised HIGH TREMBLE and MASS TREMBLE.

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Lay Down Your Arms

‘In the name of Themyscira, lay down your arms!/Fumble!’

Cause hostile target to take a FUMBLE effect and drop (or place on the ground) all weapons and items, including shields. The dropped items are stuck to the floor and immovable for 10 seconds, after which anyone may pick them up again. This effect does NOT stack.

RP effect: Targets are startled or cowed into dropping their weapons.

Note: The upgraded versions of this spell are vocalised HIGH FUMBLE and MASS FUMBLE.

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I Believe In You

‘In the name of Themyscira, I believe in you/Believe!’

Friendly targets regain 3 hit points. This effect does NOT stack

RP effect: Targets feel a swell of inspiration and self-confidence.

Note: The upgraded versions of this spell are vocalised HIGH BELIEVE and MASS BELIEVE.

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My Mind To Yours

‘In the name of Themyscira, I link my mind to yours.’

Creates a two-way mental connection between the target and caster. Spend 1 minute in physical contact, and tell each other a secret. After 1 minute both are healed to full health.

RP effect: Target and caster feel bonded to each other. This effect may or may not last. Either one may now use the ‘Come Back To Me’ skill on the other.

Note: The target may resist this spell by breaking the physical contact or saying ‘No!’, causing the caster to take 1 damage as their mind is rejected. This spell cannot be cast on an unconscious target. If the connection is broken by outside forces, both target and caster take 1 damage. This spell may not be upgraded with HIGH or MASS.

UNIVERSAL SKILLS

All Amazons have these skills and may use them at any time.

Come Back To Me

Through one minute of roleplay, a PC may use the ‘Come Back To Me’ skill to bring an unconscious PC or NPC with whom they have a close bond back to 1 hit. The target decides if the bond is close enough to be effective.

‘Don’t go where I can’t follow. Don’t leave me here alone. Please. Come back to me.’

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I Am Diana

By invoking the name of your home and/or loved ones, and the cause you fight for, any PC may instantly kill an unconscious (0 hits) or severely injured (1 hit) NPC, with any weapon.

‘I am Leia of Alderaan, daughter of Padme. In the name of the rebel alliance, your time in this world is over!’

SPELL EFFECTS YOU MAY ENCOUNTER

TREMBLE - Stunned for 10 seconds, you can neither run nor fight back.

FUMBLE - You drop (or place on the ground) any weapons, shields or other items you may be holding. They may not be picked up for 10 seconds

BELIEVE - You regain 3 hit points

CRUSH - A very powerful blow that takes your hits to 0, knocking you unconscious.

Note: There may be other secret effects produced by Engineered items, but these will not have battle calls and the items will carry detailed descriptions of their effects.

combat.txt · Last modified: 2018/08/22 13:36 by francesca