User Tools

Site Tools


equality_diversity

This is an old revision of the document!


EQUALITY AND DIVERSITY POLICY

General Accessibility

AMAZONS is designed to be a game to tell the stories of female or non-binary people. As part of this, it is only open to people who are either female or non-binary. For people within this part of the gender spectrum, we aim to make the event as broadly accessible as possible. If you would like to ask us to make an adjustment or accommodation in order to make the game more accessible to you, please let us know and we will explore what we can do for you.

Themes and Triggers

If there are themes and images that you would strongly prefer not to encounter during roleplay, such as ones that may produce a trigger response, please let us know when you book so we can minimise your exposure to them, or remove them altogether from play. Generally speaking, please use the following guide for themes.

These WILL be part of the game:

Fertility, Family Planning, Childbirth
Colonialism, Immigration, Racism (Speciesism)
War, Violence, Death
Memory loss and mind control
Conflicts of Religion vs Science

These WILL NOT be part of the game:

Non-consenting sexual activity of any kind
Child mortality
Transphobia
Homophobia

Non-Combatants

Some players may not be safely able to engage in LARP combat. These players will be identified to the refs and playerbase in advance, to minimise the chance of them being struck with weapons, even by accident. If you become unsafe to fight partway through the game, or believe another player has forgotten that you are non-combatant, you can indicate that you may not be physically struck by calling “Not Fight Safe!” Players disregarding this may be excluded from games. Players may instead stand within melee striking distance of a non-combatant character, and say “I am disabling your character.” This renders them unable to move from the area or use skills. They may follow this with “I am executing your character”, if they wish, which kills the non-combatant character.

As a note, all IC spaces are potential combat zones, although player camps are relatively unlikely to see fights. There do not exist IC areas that are completely safe from combat.

equality_diversity.1519248179.txt.gz · Last modified: 2018/02/21 21:22 by francesca