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combat [2018/02/26 15:12]
francesca
combat [2018/08/22 13:36] (current)
francesca
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 <fs large>​**COMBAT RULES**</​fs>​ <fs large>​**COMBAT RULES**</​fs>​
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 +
  
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 **//HEALTH AND SAFETY//** **//HEALTH AND SAFETY//**
  
-All weapons must be checked by the team before use.+All weapons ​**must** be checked by the team before use.
  
 You **must not** grapple, trip or make bodily contact with another player while fighting, including grabbing their weapon or other physreps. However, prior to a small fight you and your opponent might agree to allow grappling or other techniques for heroic effect. You must personally have explicit permission from your opponent beforehand. You **must not** grapple, trip or make bodily contact with another player while fighting, including grabbing their weapon or other physreps. However, prior to a small fight you and your opponent might agree to allow grappling or other techniques for heroic effect. You must personally have explicit permission from your opponent beforehand.
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 You **must** pull all of your blows so that they land with virtually no force. You **must** pull all of your blows so that they land with virtually no force.
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 +-
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 +**SAFETY CALLS**
 +All players must be aware of and obey these calls for OC safety reasons.
 +
 +**MAN DOWN** - Anyone may call if there is an OC injury. Everyone must stop immediately and wait for the OC injury to be dealt with and if necessary removed from the battlefield.
 +
 +**DROP** - A ref may tell individual players if there is an OC hazard and further combat will be dangerous. Your character falls to 0 and is unconscious. Further instructions will usually be given by refs, otherwise treat unconsciousness as normal.
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 +
  
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 All Amazons have 5 global hit points. All Amazons have 5 global hit points.
  
-Warriors, by dint of physical training and/or armour, have another 3, total 8.+Warriors, by dint of physical training and/or armour, have another 3, total 8.  Armoured locations take damage as normal.
  
   * If you are reduced to 1 hit you are severely injured and struggling.   * If you are reduced to 1 hit you are severely injured and struggling.
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-There are two types of weapons - swords and laserguns.+There are two main types of weapons - swords and guns.
  
 **__Swords__** **__Swords__**
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-**__Laserguns__**+**__Guns__**
  
-  * Laserguns ​may be used effectively by anyone. +  * Guns may be used effectively by anyone, but are rare
-  * Laserguns ​may strike once per seconds. +  * Guns may strike once per 10 seconds. 
-  * Laserguns ​have an accurate range of 10 metres. You may fire upon any target you can identify out of cover, by calling ‘POW!’. E.g. ‘AMY POW!’ ‘RED CREATURE ON PATH POW’ +  * Guns have an accurate range of 10 metres. You may fire upon any target you can identify out of cover, by calling ‘POW!’. E.g. ‘AMY POW!’ ‘RED CREATURE ON PATH POW’ ​If the target does not hear you, the shot is considered to have missed, and you must wait 10 seconds before firing again. 
-  * A laser blast does 3 points of damage.+  * A Gun blast does 3 points of damage. 
 +[Please note we are NOT using nerf bullets due to environmental concerns. Guns are considered to be Laserguns which have near-universal accuracy]
  
 **__Other__** **__Other__**
  
-  * Armoured locations take damage as normal. +  * //Shields//: May be used by anyone. A shield ​will protect from sword damage, but not gun damage. 
-  * Shields will protect from sword damage, but not lasergun ​damage. +  * //Bows//: May be used by a Warrior with Archer aspectThis fires projectile, which does CRUSH damage (Takes the target to 0) on a successful hit. 
-  * Through crafting or exploring you may encounter other weaponsPlease see ref for details.+  * //Guns (Special)//:​ Engineers may be able to craft additional guns. These jury-rigged weapons may not function as normal and will carry individual ​details ​of their usage quirks.
  
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 Geomancers on their own have limited power. Your true strength comes from fighting alongside your sisters. Geomancers on their own have limited power. Your true strength comes from fighting alongside your sisters.
  
-  * One Geomancer alone may affect one target who is paying attention. +  ​* **One** Geomancer alone may affect one target who is paying attention. 
-  * Two Geomancers in physical contact (e.g. holding hands, back to back) affect all targets in a 5 metre radius paying attention to them. +  ​* **Two** Geomancers in physical contact (e.g. holding hands, back to back) may call HIGH [spell] to affect all targets in a 5 metre radius paying attention to them. e.g. HIGH TREMBLE causes all friendly and hostile targets surrounding the pair to take a TREMBLE effect. //NOTE: The caster may use their arms to direct this effect and avoid their allies.// 
-  * Three or more Geomancers affect all targets ​who hear the incantation.+  ​* **Three or more** Geomancers ​in physical contact may call MASS [spell] to affect all targets ​on the battlefield. e.g. MASS BELIEVE causes all friendly targets on the battlefield to take a BELIEVE effect.
  
 +Note: As well as a combat effect, every spell has an RP effect designed to increase narrative play. You decide how your character experiences and reacts to these emotions!
 +
 +-
  
 __**Tremble**__ __**Tremble**__
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 //‘In the name of Themyscira, tremble before me.’// //‘In the name of Themyscira, tremble before me.’//
  
-Stuns hostile target ​for 10 seconds. They can neither run nor fight back.+Target takes a TREMBLE effect, stunning it for 10 seconds. They can neither run nor fight back.
  
 **RP effect:** Targets fear and/or respect the caster. **RP effect:** Targets fear and/or respect the caster.
  
-//Note: Large or fearsome beings may resist this spell.//+//Note: Large or fearsome beings may resist this spell. The upgraded versions of this spell are vocalised HIGH TREMBLE and MASS TREMBLE.//
  
 - -
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 __**Lay Down Your Arms**__ __**Lay Down Your Arms**__
  
-//‘In the name of Themyscira, lay down your arms!’//+//‘In the name of Themyscira, lay down your arms!/Fumble!’//
  
-Cause hostile target to drop their weapons.+Cause hostile target to take a FUMBLE effect and drop (or place on the ground) all weapons ​and items, including shields. The dropped items are stuck to the floor and immovable for 10 seconds, after which anyone may pick them up again. This effect does NOT stack.
  
 **RP effect:** Targets are startled or cowed into dropping their weapons. **RP effect:** Targets are startled or cowed into dropping their weapons.
 +
 +//Note: The upgraded versions of this spell are vocalised HIGH FUMBLE and MASS FUMBLE.//
  
 - -
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 __**I Believe In You**__ __**I Believe In You**__
  
-//‘In the name of Themyscira, I believe in you.’//+//‘In the name of Themyscira, I believe in you/Believe!’//
  
-Friendly targets ​take extra hits for 1 minute.+Friendly targets ​regain ​hit pointsThis effect does NOT stack
  
 **RP effect:** Targets feel a swell of inspiration and self-confidence. **RP effect:** Targets feel a swell of inspiration and self-confidence.
  
-+//Note: The upgraded versions ​of this spell are vocalised HIGH BELIEVE and MASS BELIEVE.//
- +
-__**Return Strength**__ +
- +
-//‘In the name of Themyscira, I return your strength’// +
- +
-Friendly target gains 1 hits of health.+
  
-**RP effect:** Targets feel re-invigorated. 
  
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 **RP effect:** Target and caster feel bonded to each other. This effect may or may not last. Either one may now use the ‘Come Back To Me’ skill on the other. **RP effect:** Target and caster feel bonded to each other. This effect may or may not last. Either one may now use the ‘Come Back To Me’ skill on the other.
  
-//Note: The target may resist this spell by breaking the physical contact or saying ‘No!’, causing the caster to take 1 damage as their mind is rejected. This spell cannot be cast on an unconscious target. If the connection is broken by outside forces, both target and caster take 1 damage.//+//Note: The target may resist this spell by breaking the physical contact or saying ‘No!’, causing the caster to take 1 damage as their mind is rejected. This spell cannot be cast on an unconscious target. If the connection is broken by outside forces, both target and caster take 1 damage. This spell may not be upgraded with HIGH or MASS.//
  
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 __**Come Back To Me**__ __**Come Back To Me**__
  
-Through one minute of roleplay, a PC may use the ‘Come Back To Me’ skill to bring an unconscious PC or NPC with whom they have a close bond back to 1 hit.+Through one minute of roleplay, a PC may use the ‘Come Back To Me’ skill to bring an unconscious PC or NPC with whom they have a close bond back to 1 hit. The target decides if the bond is close enough to be effective.
  
 //​‘Don’t go where I can’t follow. Don’t leave me here alone. Please. Come back to me.’// //​‘Don’t go where I can’t follow. Don’t leave me here alone. Please. Come back to me.’//
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 //‘I am Leia of Alderaan, daughter of Padme. In the name of the rebel alliance, your time in this world is over!’// //‘I am Leia of Alderaan, daughter of Padme. In the name of the rebel alliance, your time in this world is over!’//
 +
 +---
 +
 +**//SPELL EFFECTS YOU MAY ENCOUNTER//​**
 +
 +**TREMBLE** - Stunned for 10 seconds, you can neither run nor fight back.
 +
 +**FUMBLE** - You drop (or place on the ground) any weapons, shields or other items you may be holding. They may not be picked up for 10 seconds
 +
 +**BELIEVE** - You regain 3 hit points
 +
 +**CRUSH** - A very powerful blow that takes your hits to 0, knocking you unconscious.
 +
 +Note: There may be other secret effects produced by Engineered items, but these will not have battle calls and the items will carry detailed descriptions of their effects.
 +
  
combat.1519657969.txt.gz · Last modified: 2018/02/26 15:12 by francesca