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combat [2018/08/22 13:29] francesca |
combat [2018/08/22 13:36] (current) francesca |
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| Geomancers on their own have limited power. Your true strength comes from fighting alongside your sisters. | Geomancers on their own have limited power. Your true strength comes from fighting alongside your sisters. | ||
| - | * One Geomancer alone may affect one target who is paying attention. | + | * **One** Geomancer alone may affect one target who is paying attention. |
| - | * Two Geomancers in physical contact (e.g. holding hands, back to back) may call HIGH [spell] to affect all targets in a 5 metre radius paying attention to them. e.g. HIGH TREMBLE causes all friendly and hostile targets surrounding the pair to take a TREMBLE effect //NOTE: The caster may use their arms to direct this effect and avoid their allies. | + | * **Two** Geomancers in physical contact (e.g. holding hands, back to back) may call HIGH [spell] to affect all targets in a 5 metre radius paying attention to them. e.g. HIGH TREMBLE causes all friendly and hostile targets surrounding the pair to take a TREMBLE effect. //NOTE: The caster may use their arms to direct this effect and avoid their allies.// |
| - | * Three or more Geomancers in physical contact may call MASS [spell] to affect all targets on the battlefield. e.g. MASS BELIEVE causes all friendly targets on the battlefield to take a BELIEVE effect. | + | * **Three or more** Geomancers in physical contact may call MASS [spell] to affect all targets on the battlefield. e.g. MASS BELIEVE causes all friendly targets on the battlefield to take a BELIEVE effect. |
| Note: As well as a combat effect, every spell has an RP effect designed to increase narrative play. You decide how your character experiences and reacts to these emotions! | Note: As well as a combat effect, every spell has an RP effect designed to increase narrative play. You decide how your character experiences and reacts to these emotions! | ||
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| **RP effect:** Targets fear and/or respect the caster. | **RP effect:** Targets fear and/or respect the caster. | ||
| - | //Note: Large or fearsome beings may resist this spell.// | + | //Note: Large or fearsome beings may resist this spell. The upgraded versions of this spell are vocalised HIGH TREMBLE and MASS TREMBLE.// |
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| **RP effect:** Targets are startled or cowed into dropping their weapons. | **RP effect:** Targets are startled or cowed into dropping their weapons. | ||
| - | Note: The upgraded versions of this spell are vocalised HIGH TREMBLE and MASS TREMBLE. | + | //Note: The upgraded versions of this spell are vocalised HIGH FUMBLE and MASS FUMBLE.// |
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| **RP effect:** Targets feel a swell of inspiration and self-confidence. | **RP effect:** Targets feel a swell of inspiration and self-confidence. | ||
| - | Note: The upgraded versions of this spell are vocalised HIGH BELIEVE and MASS BELIEVE. | + | //Note: The upgraded versions of this spell are vocalised HIGH BELIEVE and MASS BELIEVE.// |
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| **RP effect:** Target and caster feel bonded to each other. This effect may or may not last. Either one may now use the ‘Come Back To Me’ skill on the other. | **RP effect:** Target and caster feel bonded to each other. This effect may or may not last. Either one may now use the ‘Come Back To Me’ skill on the other. | ||
| - | //Note: The target may resist this spell by breaking the physical contact or saying ‘No!’, causing the caster to take 1 damage as their mind is rejected. This spell cannot be cast on an unconscious target. If the connection is broken by outside forces, both target and caster take 1 damage.// | + | //Note: The target may resist this spell by breaking the physical contact or saying ‘No!’, causing the caster to take 1 damage as their mind is rejected. This spell cannot be cast on an unconscious target. If the connection is broken by outside forces, both target and caster take 1 damage. This spell may not be upgraded with HIGH or MASS.// |
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