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character_gen [2018/02/20 14:39]
amy
character_gen [2018/02/26 14:35] (current)
francesca
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 +<fs large>//''​SOURCING ARCHIVE DATA...''//</​fs>​
 +
 +<fs large>​**''​ARCHIVE DATA FOUND: LIFE PATHS''​**</​fs>​
 +
 **CHARACTER CREATION** **CHARACTER CREATION**
  
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 When an Amazon of Themyscira reaches their age of majority, they choose the path they wish to walk in life, based on where they feel most comfortable. This path leads them on to further training. You may only choose one path - to be pulled two ways is to walk neither. When an Amazon of Themyscira reaches their age of majority, they choose the path they wish to walk in life, based on where they feel most comfortable. This path leads them on to further training. You may only choose one path - to be pulled two ways is to walk neither.
  
-There are three paths an Amazon may walk: The Warrior Path, The Engineer Path, or the Geomancer Path.+There are three paths an Amazon may walk. 
  
-Each path grants training in one free skill, shared by all who walk it. There are five further aspects on each path, of which you may choose three.+---
  
 +Choose **ONE** //​path//: ​
  
-**__The WARRIOR Path__**+>>The **Warrior** Path  
 + 
 +>>The **Engineer** Path  
 + 
 +>>The **Geomancer** Path 
 + 
 +Each path grants training in one free skill, shared by all who walk it. There are five further aspects on each path.  
 +>Choose **THREE** //aspects// aspects on your path. 
 + 
 +~~~ 
 + 
 +>>**__The WARRIOR Path__**
  
 The Warriors of Themyscira are the fiercest fighting force in the galaxy. Side by side with their Battlesisters,​ they drive back the tides of evil, protecting and serving their planet and their people. The Warriors of Themyscira are the fiercest fighting force in the galaxy. Side by side with their Battlesisters,​ they drive back the tides of evil, protecting and serving their planet and their people.
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 Warriors have the skill and training to effectively use swords. Warriors have the skill and training to effectively use swords.
  
-**Warrior ​Aspects**+Play a Warrior ​if you want to do front-line combat, and explore a dangerous new planet!
  
-__The Leader__ - A Leader may arise from any path. They have high status in Amazon culture, and are very persuasive, inspiring those who listen to them to achieve greater and higher things.+**[[Warrior Aspects]]**
  
-__The Diplomat__ - A Diplomat has a certain force of character that may cow an NPC into doing what they want, or demand a stumbling ally pick themselves up and get back in the fight. They may resist the ‘tremble’ effect. 
  
-__The Hunter__ - A Hunter is an expert at hiding and stalking prey. They may disappear into the undergrowth (by crouching and raising a hand) and are invisible to enemies as long as they stay still.+~~~
  
-__The Archer__ - An Archer has usually made a study of the legendary fighting skills of Diana, and is able to effectively use a bow. 
  
-__The Battlesister__ - (This skill may be taken multiple times) A Battlesister bond is soul deep. When an Amazon fights within two armspans of her Battlesister,​ she can fight beyond mortal means, and even at 0 hits will not fall unconscious until her Battlesister does. This does NOT stop your death count.  +>>**__The ENGINEER Path__**
- +
- +
-**__The ENGINEER Path__**+
  
 The Engineers of Themyscira are at the cutting edge of mechanical and organic science. By combining their expertise, they unravel the mysteries of the universe, solving technological puzzles and crafting brilliant (and sometimes wildly unstable) solutions. The Engineers of Themyscira are at the cutting edge of mechanical and organic science. By combining their expertise, they unravel the mysteries of the universe, solving technological puzzles and crafting brilliant (and sometimes wildly unstable) solutions.
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 Engineers have the skill and training to craft items from components. Most crafting requires a blueprint. Engineers have the skill and training to craft items from components. Most crafting requires a blueprint.
  
-**Engineer ​Aspects**+Play an Engineer ​if you want to solve puzzles, and create crazy science! ​
  
-__The Leader__ - A Leader may arise from any path. They have high status in Amazon culture, and are very persuasive, inspiring those who listen to them to achieve greater and higher things.+**[[Engineer Aspects]]**
  
-__The Innovator__ - An Innovator can invent new items without a blueprint, using a ship avatar. You need two Innovators working in tandem to Innovate. Be warned - not everything an Innovator makes will be functional, or indeed safe!  
  
-__The Bio-Mechanic__ - A bio-mechanic knows their way around the intricate living machinery out of which Themyscirans build their spaceships. They know which passwords to use, which wires to cut, and which mouths to feed.+~~~
  
-__The Hydroponicist__ - A Hydroponics engineer knows their way around a botanics lab, how to find or create food and drinkable water, and how to synthesise natural remedies. 
  
-__The Nuclease__ - A Nuclease engineer knows their way around DNA, the very building blocks of society. As mathematicians they plot star-navigation,​ and maintain the robotic avatars of the ship.+>>**__The GEOMANCER Path__**
  
- +The Geomancers ​of Themyscira ​are priestesses of the planetwide faith in Themyscira’s shifting magnetic fields. This enables them to wield the power of healing and influence over the mind, and they become more powerful as they work together. They are keepers of history and arbiters of fertility - though as guides, not judges.
-**__The GEOMANCER Path__** +
- +
-The Geomancers are priestesses of the planetwide faith in Themyscira’s shifting magnetic fields. This enables them to wield the power of healing and influence over the mind, and they become more powerful as they work together. They are keepers of history and arbiters of fertility - though as guides, not judges.+
  
 Geomancers have the skill and training to use religious magic. Geomancers have the skill and training to use religious magic.
  
-**Geomancer ​Aspects** +Play a Geomancer ​if you want to curate ​culture and history, and have an influential social role! 
- +
-__The Leader__ - A Leader may arise from any path. They have high status in Amazon ​cultureand are very persuasiveinspiring those who listen to them to achieve greater ​and higher things.  +
- +
-__The Innovator__ - An Innovator can invent new spells to adapt to Earth’s environment,​ using a ship avatar. You need two Innovators working in tandem to Innovate. Be warned - not every spell an Innovator makes will have the intended effect.* +
- +
-__The Didact__ - A Didact may mimic a skill that another Amazon possesses, under their close tutelage. This may only be done once per person per day. +
- +
-__The Historian__ - A Historian is a ceremonial guide and a story keeper. They lead mealtimes and religious ceremonies. Anything of note will be written down by a Historian, and therefore anything not written down by a Historian is unworthy of note. +
- +
-__The Fertilomancer__ - A Fertilomancer assists a mother through the fertility process. This includes the combining of essences, becoming pregnant, managing incubation times, birthing and midwifery.+
  
 +**[[Geomancer Aspects]]**
  
  
  
character_gen.1519137550.txt.gz · Last modified: 2018/02/20 14:39 by amy