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character_gen [2018/02/20 14:39]
amy
character_gen [2018/02/21 21:49]
francesca
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 +<fs large>​ARCHIVE DATA FOUND: LIFE PATHS</​fs>​
 +
 **CHARACTER CREATION** **CHARACTER CREATION**
  
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 When an Amazon of Themyscira reaches their age of majority, they choose the path they wish to walk in life, based on where they feel most comfortable. This path leads them on to further training. You may only choose one path - to be pulled two ways is to walk neither. When an Amazon of Themyscira reaches their age of majority, they choose the path they wish to walk in life, based on where they feel most comfortable. This path leads them on to further training. You may only choose one path - to be pulled two ways is to walk neither.
  
-There are three paths an Amazon may walk: The Warrior Path, The Engineer Path, or the Geomancer Path.+There are three paths an Amazon may walk.  
 +>CHOOSE ONE: The Warrior Path, The Engineer Path, or the Geomancer Path.
  
-Each path grants training in one free skill, shared by all who walk it. There are five further aspects on each path, of which you may choose three.+Each path grants training in one free skill, shared by all who walk it. There are five further aspects on each path.  
 +>CHOOSE THREE aspects on your path.
  
  
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 Warriors have the skill and training to effectively use swords. Warriors have the skill and training to effectively use swords.
  
-**Warrior Aspects**+**[[Warrior Aspects]]**
  
-__The Leader__ - A Leader may arise from any path. They have high status in Amazon culture, and are very persuasive, inspiring those who listen to them to achieve greater and higher things. 
- 
-__The Diplomat__ - A Diplomat has a certain force of character that may cow an NPC into doing what they want, or demand a stumbling ally pick themselves up and get back in the fight. They may resist the ‘tremble’ effect. 
- 
-__The Hunter__ - A Hunter is an expert at hiding and stalking prey. They may disappear into the undergrowth (by crouching and raising a hand) and are invisible to enemies as long as they stay still. 
- 
-__The Archer__ - An Archer has usually made a study of the legendary fighting skills of Diana, and is able to effectively use a bow. 
- 
-__The Battlesister__ - (This skill may be taken multiple times) A Battlesister bond is soul deep. When an Amazon fights within two armspans of her Battlesister,​ she can fight beyond mortal means, and even at 0 hits will not fall unconscious until her Battlesister does. This does NOT stop your death count. ​ 
  
  
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 Engineers have the skill and training to craft items from components. Most crafting requires a blueprint. Engineers have the skill and training to craft items from components. Most crafting requires a blueprint.
  
-**Engineer Aspects**+**[[Engineer Aspects]]**
  
-__The Leader__ - A Leader may arise from any path. They have high status in Amazon culture, and are very persuasive, inspiring those who listen to them to achieve greater and higher things. 
- 
-__The Innovator__ - An Innovator can invent new items without a blueprint, using a ship avatar. You need two Innovators working in tandem to Innovate. Be warned - not everything an Innovator makes will be functional, or indeed safe!  
- 
-__The Bio-Mechanic__ - A bio-mechanic knows their way around the intricate living machinery out of which Themyscirans build their spaceships. They know which passwords to use, which wires to cut, and which mouths to feed. 
- 
-__The Hydroponicist__ - A Hydroponics engineer knows their way around a botanics lab, how to find or create food and drinkable water, and how to synthesise natural remedies. 
- 
-__The Nuclease__ - A Nuclease engineer knows their way around DNA, the very building blocks of society. As mathematicians they plot star-navigation,​ and maintain the robotic avatars of the ship. 
  
  
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 Geomancers have the skill and training to use religious magic. Geomancers have the skill and training to use religious magic.
  
-**Geomancer Aspects** +**[[Geomancer Aspects]]**
- +
-__The Leader__ - A Leader may arise from any path. They have high status in Amazon culture, and are very persuasive, inspiring those who listen to them to achieve greater and higher things.  +
- +
-__The Innovator__ - An Innovator can invent new spells to adapt to Earth’s environment,​ using a ship avatar. You need two Innovators working in tandem to Innovate. Be warned - not every spell an Innovator makes will have the intended effect.* +
- +
-__The Didact__ - A Didact may mimic a skill that another Amazon possesses, under their close tutelage. This may only be done once per person per day. +
- +
-__The Historian__ - A Historian is a ceremonial guide and a story keeper. They lead mealtimes and religious ceremonies. Anything of note will be written down by a Historian, and therefore anything not written down by a Historian is unworthy of note. +
- +
-__The Fertilomancer__ - A Fertilomancer assists a mother through the fertility process. This includes the combining of essences, becoming pregnant, managing incubation times, birthing and midwifery. +
  
  
  
character_gen.txt · Last modified: 2018/02/26 14:35 by francesca