COMBAT SAFETY

You must not grapple, trip or make bodily contact with another player while fighting, including grabbing their weapon or other physreps. However, prior to a small fight you and your opponent might agree to allow grappling or other techniques for heroic effect. You must personally have explicit permission from your opponent beforehand.

All weapons must be checked by the team before use.

You must avoid striking the groin, neck or head where there is an alternative target.

You must pull all of your blows so that they land with virtually no force.

MELEE COMBAT

All Amazons have 5 global hit points.

Warriors, by dint of physical training and/or armour, have another 3, total 8.

There are two types of weapons - swords and laserguns.

Swords

Laserguns

MAGICAL COMBAT

All magic must begin with the words; ‘In the name of Themyscira’.

You may cast one spell every 30 seconds. It takes time to regain your focus.

Casting spells is about attention. If a creature cannot hear the spell/is not paying attention to the caster, the spell fails.

Priestesses on their own have limited power. Your true strength comes from fighting alongside your sisters.

Tremble

‘In the name of Themyscira, tremble before me.’

Stuns hostile target for 10 seconds. They can neither run nor fight back. RP effect: Targets fear and/or respect the caster. Note: Large or fearsome beings may resist this spell.

Lay Down Your Arms

‘In the name of Themyscira, lay down your arms!’

Cause hostile target to drop their weapons. RP effect: Targets are startled or cowed into dropping their weapons.

I Believe In You

‘In the name of Themyscira, I believe in you.’

Friendly targets take 3 extra hits for 1 minute. RP effect: Targets feel a swell of inspiration and self-confidence.

Return Strength

‘In the name of Themyscira, I return your strength’

Friendly target gains 1 hits of health. RP effect: Targets feel re-invigorated.

My Mind To Yours

‘In the name of Themyscira, I link my mind to yours.’

Creates a two-way mental connection between the target and caster. Spend 1 minute in physical contact, and tell each other a secret. After 1 minute both are healed to full health. RP effect: Target and caster feel bonded to each other. This effect may or may not last. Either one may now use the ‘Come Back To Me’ skill on the other. Note: The target may resist this spell by breaking the physical contact or saying ‘No!’, causing the caster to take 1 damage as their mind is rejected. This spell cannot be cast on an unconscious target. If the connection is broken by outside forces, both target and caster take 1 damage.

UNIVERSAL SKILLS

Come Back To Me

Through one minute of roleplay, a PC may use the ‘Come Back To Me’ skill to bring an unconscious PC or NPC with whom they have a close bond back to 1 hit.

‘Don’t go where I can’t follow. Don’t leave me here alone. Please. Come back to me.’

I Am Diana

By invoking the name of your home and/or loved ones, and the cause you fight for, any PC may instantly kill an unconscious (0 hits) or severely injured (1 hit) NPC, with any weapon.

‘I am Leia of Alderaan, daughter of Padme. In the name of the rebel alliance, your time in this world is over!’